Here are four Japanese franchises of survival horror games demonstrating their extraordinary talent at crafting atmosphere, each one establishing a significant legacy for cult followings.
Besides mastery in constructing and elaborate lore to push an engaging background, the development teams twisted traditional rituals and manipulation of occult practices as maladapted folklore. Additionally, they utilized every element of design for fear; audio, music, animations, art, mechanics and aesthetic. The 90’s, and into the early 2000’s, were a Golden Era of Japanese horror in video gaming when many acclaimed horror series, still active today, first begun.
Forbidden Siren (PS2, 2003)
You are stranded in the village of Hanuda that seems displaced in time, the inhabitants are unruly undead termed ‘shibito’ who are impossible to kill. Their lives, along with the village they inhabit, seem to be in a cycle without end. You follow multiple characters as they attempt to escape and witness the summoning of a ‘God’, connected to the red waters, converting people into the undead.
Resident Evil (PS1, 1996)
You are investigating the disappearance of Bravo Team in Arkley Forest, a unit of the special forces STARS in the police department, -and are ambushed by monsters. As a result, you are forced to retreat safely into an extremely intricate mansion on the outskirts of any civilization. Inside, where you take the role of either Chris or Jill, you must survive and explore the mansion to uncover the explanations for all these monsters as a darker conspiracy looms.
Fatal Frame (PS2, 2001)
You must visit the derelict and haunted Himuro Mansion to investigate your brother’s disappearance, with only a ‘camera obscura’ as your talisman to protect from malicious spirits. The mansion is site of a ‘Strangling Ritual’ that failed to be performed, opening a ‘Hell Gate’ for ‘The Malice’ to seep into the surrounding areas.
Silent Hill (PS1, 1999)
Some say the countdown begun when the first man spoke, others say it started at the Atomic Age. It’s the Doomsday Clock and we are each a variable to it.
Welcome to Carcosa where Godot lies! Surreality and satire are I.
I put the a(tom)ic into the major bomb. Tom’s the name!